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Game info |
| | Pray for Death | | Genre | Fighting | Developer | Light Shock Software | Publisher | Virgin Interactive | Released | 1995 | Rating
| Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 7.5 | Overall: | 8.0 |
| Reviewed by | ndial | Pray for Death is another fighting game for DOS, trying to catch up the quality of the arcades (and the 16/32bit video game consoles back then) in terms of graphics and gameplay. Although a nice looking game, the brawl is not innovative, new, beautiful or crazy - everything is just average. Anyone who likes that kind of thing (like deadly combatants with killer instincts...) will like it though. |
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Review |
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STORY/GAMEPLAYYou’re dead, and you have to beat 10 warriors in Hell, and ultimately the Death himself for a second chance at life. Each warrior has his own unique attacks. The characters are varied as usual, but unfortunately the special moves are not. The game is tough, and control is sometimes. You can play 10 warriors in solo mode, Death himself in Death mode, multiplayer leagues and tournaments, and two-player VS mode. In short, the game looks good but as with a lot of these fighting games on PC back in the day, gameplay suffers a bit.
GRAPHICS/SOUNDGraphics are great, though quite "dark", the character animations are very smooth most of the time, with plenty of background effects, rendered arenas, and even the ability for the camera to 'zoom in' on the action is a plus. The game offers 12 completely animated backgrounds, and over 100MB of rendered sequences and characters! Sound is great, and the interaction with the music creates a harmonious ambience, offering 12 audio-tracks and over 8MB of sampled sound effects. | |
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Screenshots |
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Hardware information |
| PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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| CGA: 16-color palette (4 on-screen) | | EGA: 64-color palette (16 on-screen) | | VGA: 256-color palette (256 on-screen) | |
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